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- ;-------T-------T------------------------T----------------------------------;
- ;Load Picture
- ;------------
- ;This demo will load in a picture of any size/type and if it is larger than
- ;the screen width, it scrolls left and right. This is easily possible due
- ;to the fact that GMS likes to fill in fields that have been set at zero
- ;on initialisation, which is great for loading/displaying things like
- ;pictures.
- ;
- ;The benefits of this will become more apparent when you want to do things
- ;like changing your graphics format from ECS to AGA and vice versa. The
- ;benefits for the user are enormous (full graphical editing capabilities,
- ;if you program correctly). And you don't even need to change a line of
- ;code!
-
- INCDIR "INCLUDES:"
- INCLUDE "games/games_lib.i"
- INCLUDE "games/games.i"
-
- CALL MACRO
- jsr _LVO\1(a6)
- ENDM
-
- SPEED = 2
-
- SECTION "LoadPicture",CODE
-
- ;===========================================================================;
- ; INITIALISE DEMO
- ;===========================================================================;
-
- STARTGMS
-
- Start: MOVEM.L A0-A6/D1-D7,-(SP)
- move.l GMSBase(pc),a6
-
- moveq #VIDEOMEM|GETPALETTE,d0
- lea PictureFile(pc),a1
- CALL LoadPicFile
- move.l d0,Picture
- beq.s .Error_Picture
-
- CALL GetScreen
- move.l d0,Screen
- beq.s .Error_Screen
- move.l d0,a0
- move.l Picture(pc),a1
- move.w PIC_Planes(a1),GS_Planes(a0)
- move.w PIC_Width(a1),GS_PicWidth(a0)
- move.w PIC_Height(a1),GS_PicHeight(a0)
- move.l PIC_AmtColours(a1),GS_AmtColours(a0)
- move.w PIC_ScrMode(a1),GS_ScrMode(a0)
- move.w PIC_ScrType(a1),GS_ScrType(a0)
- move.l #HSCROLL,GS_Attrib(a0)
- move.w #320,GS_ScrWidth(a0)
- move.w #256,GS_ScrHeight(a0)
- move.l PIC_Data(a1),GS_MemPtr1(a0)
- CALL LoadPic
-
- CALL AddScreen
- tst.l d0
- beq.s .Error_Screen
-
- CALL ShowScreen
-
- bsr.s Main ;Go and do the main routine.
-
- .ReturnToDOS
- move.l GMSBase(pc),a6
- move.l Screen(pc),a0
- CALL DeleteScreen
- .Error_Screen
- move.l Picture(pc),a1
- CALL FreePic
- .Error_Picture
- MOVEM.L (SP)+,A0-A6/D1-D7
- moveq #ERR_OK,d0
- rts
-
- ;===========================================================================;
- ; MAIN LOOP
- ;===========================================================================;
-
- Main: move.l GMSBase(pc),a6
- move.l Screen(pc),a0
- move.l Picture(pc),a2
-
- moveq #0,d0 ;d0 = Initialise fader.
- moveq #2,d1 ;d1 = Speed of fade.
- move.l PIC_Palette(a2),a1
- moveq #$000000,d2
- moveq #0,d3
- move.l PIC_AmtColours(a2),d4
- .Fade1 CALL WaitVBL
- CALL ColourToPalette ;Do the fade routine.
- tst.w d0 ;Has the fade finished yet?
- bne.s .Fade1 ;If not, keep doing it.
-
- move.l Picture(pc),a1
- moveq #0,d2
- .loop CALL WaitVBL
- move.w GS_ScrWidth(a0),d0 ;Only scroll the picture if is is
- lsr.w #3,d0 ;bigger than the actual screen.
- cmp.w GS_PicWidth(a0),d0
- bge.s .done
-
- tst.w d2
- bgt.s .Right
- .Left tst.w GS_PicXOffset(a0)
- ble.s .RRight
- .RLeft moveq #-SPEED,d2
- bra.s .scroll
- .Right move.w GS_PicWidth(a0),d0 ;d0 = PicWidth.
- sub.w #320,d0
- cmp.w GS_PicXOffset(a0),d0 ;d0 = Is (Width-320 < PicOffset)?
- ble.s .RLeft
- .RRight moveq #SPEED,d2
- .scroll add.w d2,GS_PicXOffset(a0)
- CALL MovePicture
-
- .done moveq #JPORT1,d0 ;Port 1 (Mouse)
- moveq #JT_ZBXY,d1
- CALL ReadJoyPort
- btst #MB_LMB,d0
- beq.s .loop
- rts
-
- ;===========================================================================;
- ; DATA
- ;===========================================================================;
-
- Screen: dc.l 0
- Picture dc.l 0
-
- PictureFile:
- dc.b "GMS:demos/data/PIC.Pic640x256",0
- even
-